Town: Sêfk-dedocè Dêtîkè

Sêfk-dedocè Dêtîkè

Sêfk-dedocè Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceTëomjinèna Zone
RegionRikrukromohu Brush
Founded1276
Community LeaderCity Manager Ymviesh Dyèbe
Area4 km2 (1 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation7600 m (-18015 ft)
Average Yearly Precipitation167 cm/y (65 in/y)
Population1033
Population Density258 people per km2 (1033 people per mi2)
Town AuraCharm
Naming
Native nameSêfk-dedocè Dêtîkè
Pronunciation/dɘ/ /deˈdocè/
Direct Translation[peach] [rubber]
Translation[Not Yet Translated]

Sêfk-dedocè Dêtîkè (/dɘ/ /deˈdocè/ [peach] [rubber]) is a subtropical Town located in the Tëomjinèna Zone of the Union of Engineers.

The name Sêfk-dedocè Dêtîkè is derived from the Iron Elvish language, as Sêfk-dedocè Dêtîkè was founded by Mocthëd Sheg̈ka, who was culturaly Iron Elven.

Climate

Sêfk-dedocè Dêtîkè has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Sêfk-dedocè Dêtîkè receives an average of 167 cm/y (65 in/y) of precipitation, most of which comes in the form of rain during the fall. Sêfk-dedocè Dêtîkè covers an area of nearly 4 km2 (1 mi2), and an average elevation of 7600 m (-18015 ft) above sea level.

Overview

Sêfk-dedocè Dêtîkè was founded durring the late 14th century in winter of the year 1276, by Mocthëd Sheg̈ka. The establishment of Sêfk-dedocè Dêtîkè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sêfk-dedocè Dêtîkè's construction back out of the project. Mocthëd Sheg̈ka pushed on reguardles, and Sêfk-dedocè Dêtîkè was finished, but starts off as a terible place to live.

Sêfk-dedocè Dêtîkè was built using the conventions of Iron Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Sêfk-dedocè Dêtîkè is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Sêfk-dedocè Dêtîkè is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Something in your gut tells you that you may be unwelcome in Sêfk-dedocè Dêtîkè. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Sêfk-dedocè Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sêfk-dedocè Dêtîkè.

Sêfk-dedocè Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sêfk-dedocè Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sêfk-dedocè Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sêfk-dedocè Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sêfk-dedocè Dêtîkè's public wards, blessings, and other arcane systems.

Sêfk-dedocè Dêtîkè possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Sêfk-dedocè Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sêfk-dedocè Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Sêfk-dedocè Dêtîkè's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Sêfk-dedocè Dêtîkè snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Bloodbrush near Sêfk-dedocè Dêtîkè are known to be quite timid.

Sêfk-dedocè Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Enchantment energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4214 m2
    • Cattle and Similar Creatures: 258
    • Poultry: 3099
    • Swine: 206
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 103

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

301 of Sêfk-dedocè Dêtîkè's population work within a Foundational Occupation.

712 of Sêfk-dedocè Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.

Points of Interest

Sêfk-dedocè Dêtîkè is known for its unusual rock formations.

POI

History

Sêfk-dedocè Dêtîkè is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a suit of Chain mail armor of Transmutation, an a suit of Chain mail armor imbued with great amounts of Transmutation energies was created in Së-co Liyo Dêtîkè by in time immemorial, reportedly some time during the early 2nd century.

History